Author Topic: Beat Juggling with 8 jump points  (Read 3173 times)

DropDynamite

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Beat Juggling with 8 jump points
« on: December 24, 2008, 06:20:59 AM »
Hi Moldover,

Firstly I would just like to say I am big fan of the work your doing for controllerism, it is a great movement. After reading these forum posts for quite some time now, I've noticed that many people are search for a way to change clists version of BLU to allow 8 jump points rather 2. I am one of these people who really want to get into beat juggling, but cannot, as I only have 2 jump points to juggle with. I have also heard from reading this forum that your version of BLU has 8 jump points, and that you have released this version in the past.

So here comes my question, please could re-post your version of BLU so that the community can really get into beat juggling, and get the most out of what controllerism and BLU has to offer?

S4racen

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Re: Beat Juggling with 8 jump points
« Reply #1 on: December 24, 2008, 12:57:09 PM »
It's already up there, just keep looking young padwan...

(Oh and if you get fed up it's called master channel.ens)

Cheers
D
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remotecontrol

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Re: Beat Juggling with 8 jump points
« Reply #2 on: January 04, 2009, 11:01:32 AM »
I was able to get this working but I had to upgrade my reaktor to open his files. Here is a question. Does anyone know how to quantize the jump points? I have found in forums that this is possible and apparently easy to do but no explanation on how this is done. Anybody?

aeriae

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Re: Beat Juggling with 8 jump points
« Reply #3 on: January 04, 2009, 07:33:59 PM »
Do you mean quantise BLU's acting upon your button press? Because the audio at the jump points is inherently quantised. You're right, it should be easy, but, uh, I don't have time to figure it out right now :) There's even a 'quantise' module/macro in Reaktor. I'm sure you can solve this with a bit of manual reading and tinkering.

remotecontrol

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Re: Beat Juggling with 8 jump points
« Reply #4 on: January 04, 2009, 09:58:29 PM »
Do you mean quantise BLU's acting upon your button press? Because the audio at the jump points is inherently quantised.
Yes the preset locations of the jump points are quantized but the action is not. The  way the gate function is quantized right out of the box, I want to do the same to the jump points. Maybe it the future when I get better I might take it off but for now I sound really sloppy and with the slower beats it just plain oogly! I dig into it right now for a bit to see what i can come up with. 5000 yo 8)

S4racen

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Re: Beat Juggling with 8 jump points
« Reply #5 on: January 06, 2009, 08:25:29 AM »
Yeah let me know on that as it sounds ugly to me as well, my timings just not good enough to use it so it's currently unused, pity as it took me ages to work it all out....

Cheers
D
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Lephrenic

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Re: Beat Juggling with 8 jump points
« Reply #6 on: January 06, 2009, 11:55:56 AM »
I might be wrong but I think the Juggles are what you want rather than the Jumps. As far as I can tell they essentially do the same thing but are quantized.
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remotecontrol

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Re: Beat Juggling with 8 jump points
« Reply #7 on: January 06, 2009, 02:46:01 PM »
I might be wrong but I think the Juggles are what you want rather than the Jumps. As far as I can tell they essentially do the same thing but are quantized.
As the thread subject implies I am talking about the Beat Juggling Jump Points...? I downloaded the first version of beat lookup which apparently has quantized jump points. After digging into both the Master Ens and the first post of clists blu I found what I think to be the defining difference in regards to quantize. I suck at reaktor so im not quite sure if it will work but I will know by the end of the nite. I will post later with my results

Yeah let me know on that as it sounds ugly to me as well, my timings just not good enough to use it so it's currently unused, pity as it took me ages to work it all out....

Cheers
D
I know just what you mean. After getting this far I am determined to get it to work with my set. Just have to do some mods. But hey thats what these guys want you to do with their designs. Thats the whole Idea

remotecontrol

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Re: Beat Juggling with 8 jump points
« Reply #8 on: January 07, 2009, 09:49:53 PM »
Yeah let me know on that as it sounds ugly to me as well, my timings just not good enough to use it so it's currently unused, pity as it took me ages to work it all out....

Cheers
D

So I found out how to Quantize the triggering of my Jump points!!! Unfortunately the pc that i run reaktor on does not go online so I cant post pictures. So I will try my best as a reaktor noob to explain the process that SpencerTron from the NI forums was nice enough to help me with!
 First of all i have not tried this with the Moldover master ens yet. I currently have it working with only the latest Beatlookup from Clist.

OK...inside the the keycontrol you will find the_Gate(B)_ this is attached to _Action_  Inside "action" you will find 2 things Ack & Value

Copy these and past both twice into the JumpAction Macro. Proceed to connect these the same way it was hooked up in the Gate action macro.

Now when you go out side of the Jump action macro you will see that the Jumpaction Macro has 2 new input labeled Ack. connect both to the StpFlt that the GateAction is connected.

Now you have both the jump points quantized. To create extra jump points. duplicate the Jump action macro and wire it exactly like the original...then change the midi note for each to its own note...


LOL I hope this helps. I just read it through and i sound like a retard but I really dont know this program at all!!!! lol

big respect to SpencerTron

aeriae

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Re: Beat Juggling with 8 jump points
« Reply #9 on: January 08, 2009, 06:02:07 AM »
Looks good. While I read it, I could tell it'd be making sense if I had Reaktor open in front of me. So thanks for passing it on.

DropDynamite

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Re: Beat Juggling with 8 jump points
« Reply #10 on: January 08, 2009, 12:58:31 PM »
Hi, I've tried the method you explained, but when I paste the Ack and the value into the JumpAction macro, its telling me - pasting structure failed. Too many modules. Maximum per macro: 128.?

remotecontrol

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Re: Beat Juggling with 8 jump points
« Reply #11 on: January 09, 2009, 09:26:34 AM »
Thats because you are using the Moldover Master Ens right? I had that problem to...not sure what would happen if I started deleting from that Mod but it looks pretty cleaned up compared to the rest of his Ens so I assume all is needed Ill explain below (again with my green reaktor engineering lol) So What I did with this. I took the Latest Clist BLU and applied it to that. I wanted to keep the other master effects from Moldovers Ens too so here is what i did_ I deleted everything but the smart nob Mods and added this as a second reaktor vst in my master track in Live. If I could get the smart knobs added to the Clist Ens internally I would have but again I am a noob. The end result is i have all the function I want with maybe a tad more cpu.

as far as deleting from the Moldover BLU well...The way I have set up my BLU to have 8 jump points has a couple limitations. On the Panel view if you look at the jump points you can see option like looplength, rnd, and speed. Anyway the problem is that while I can get separate and individual control of all 8 jump point "positions", these other functions are more limited. While the first 2 jump points allow you to change these settings the next 6 mimic these settings. IE 3,5,&7 act like 1 and 4,6,&8 act like 2. Soooooo my uneducated guess is that the reason the moldover BLU is packed to the brim 128, is because he was trying to fix the jump point problems I mentioned above.... thats my 2 cents..dont spend it all in one place

S4racen

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Re: Beat Juggling with 8 jump points
« Reply #12 on: January 09, 2009, 11:48:56 AM »
Sounds like a plan for me this weekend then.....

I'll start with CLists, as i can follow it that bit clearer, plus i could never get the pitch function to work correctly in Moldovers...... As i don't use any of the smart knob functions or sound processing i may revert to using just the one reaktor fx plugin and reduce the cpu drain...... I'll try it myself but if i get stuck could you send me your modded version? Cheers.....

On another BLU Note......

Has anyone got any decent sounding results out of the scratch function? It doesn't seem to do anything worthwhile for me? Oh and on Moldovers BLU what does the STAC 1000 functions do????

I know his version is heavily modded for his frankencontrollers but even when i find the controller inputs i can't seem to get anything useful to work?

Cheers
D
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remotecontrol

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Re: Beat Juggling with 8 jump points
« Reply #13 on: January 09, 2009, 06:30:02 PM »
I agree about the scratch functions...I find them to be useless. I kinda gave up on them. I think will start looking for a different plug for that UNLESS someone can shed some light on how to get good results with the BLU scratch functions. Just had a though....you know now that I think of it, I remember watching the  Moldover video and I was impressed by his scratch fxs that he demonstrated. Am I alone on this?


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remotecontrol

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Re: Beat Juggling with 8 jump points
« Reply #14 on: January 09, 2009, 06:30:45 PM »
Anybody knopw of a good scratch plugin? or reaktor ens?